FullscreenVertexShader class final
fullscreen.vert.
The uv is an attribute, not something derived from the position. Deriving it — which the first version did — puts the composite's sampling a flip away from the engine's on any backend whose framebuffer disagrees, and there is no way to see that in a fixture whose picture is roughly symmetric.
- Inheritance
-
- Object
- CpuVertexShader
- FullscreenVertexShader
Constructors
- FullscreenVertexShader()
-
const
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- varyingCount → int
-
How many floats of varying this stage writes, so the rasteriser knows how
much to interpolate.
no setteroverride
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
run(
Float32List a, ShaderBindings bindings, Float32List out) → Vector4 -
Reads
attributes— the vertex, as the engine laid it out — and writes a clip-space position plusvaryings.override -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited