DepthPyramidShader class final

depth_pyramid.frag: the farthest view depth under each texel's block of the surface buffer, as 24 bits of the far plane, and in alpha whether the whole block was drawn and how near its nearest depth comes to that — C3. HiZOcclusion.accept is the other end.

Inheritance

Constructors

DepthPyramidShader()
const

Properties

hashCode → int
The hash code for this object.
no setterinherited
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
run(Float32List v, ShaderBindings bindings, FragmentContext c) → Vector4?
Returns linear RGBA for attachment zero. Null discards the fragment.
override
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited