DepthPyramidShader class final
depth_pyramid.frag: the farthest view depth under each texel's block of
the surface buffer, as 24 bits of the far plane, and in alpha whether the
whole block was drawn and how near its nearest depth comes to that —
C3. HiZOcclusion.accept is the other end.
- Inheritance
-
- Object
- CpuFragmentShader
- DepthPyramidShader
Constructors
- DepthPyramidShader()
-
const
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
run(
Float32List v, ShaderBindings bindings, FragmentContext c) → Vector4? -
Returns linear RGBA for attachment zero. Null discards the fragment.
override
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited