run method
Returns linear RGBA for attachment zero. Null discards the fragment.
Implementation
@override
Vector4? run(Float32List v, ShaderBindings b, FragmentContext c) =>
Vector4(v[0], v[1], v[2], v[3]);
Returns linear RGBA for attachment zero. Null discards the fragment.
@override
Vector4? run(Float32List v, ShaderBindings b, FragmentContext c) =>
Vector4(v[0], v[1], v[2], v[3]);