Where the engine's vertex attributes and the mesh stage's varyings sit,
as float offsets, and how many of each there are. The numbers are
cpu_shaders_layout.dart's, which cpu_mesh_layout_test.dart holds
them to.
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Constants
- color → const int
-
The vertex colour in a vertex (a
vec4). - maxLights → const int
- Lights per frame the stages read, a count.
- texcoord → const int
-
The texture coordinate in a vertex (a
vec2). - varyingInstance → const int
-
An instance's own four numbers among the varyings (a
vec4). - varyingNormal → const int
-
The normal among the varyings (a
vec3). - varyings → const int
- How many floats the mesh stage's varyings take, a count.
- varyingUv → const int
-
The texture coordinate among the varyings (a
vec2). - varyingWorld → const int
-
The world position among the varyings (a
vec3).