shaderName property

String shaderName
final

Entry name inside whichever bundle the backend supplied.

This is the contract the engine cannot abstract away: it names shaders, and every backend must ship a bundle containing them under these names. Every backend package lists them in its own bundle manifest, and a backend that answers to a name the engine does not ask for is unused weight while one that misses a name the engine does ask for fails at Renderer.create, which names the missing entry.

Implementation

final String shaderName;