RuntimeRenderStep constructor

const RuntimeRenderStep({
  1. required String name,
  2. required RenderAnchor anchor,
  3. required Map<String, String> shaders,
  4. bool present = false,
  5. List<String> needs = const <String>[],
  6. List<String> after = const <String>[],
  7. List<String> before = const <String>[],
  8. RenderProgram? program,
  9. LightTypes? lightTypes,
})

A step named name at anchor, drawn by shaders; by default over the scene's light every frame, with no needs and no ordering.

Implementation

const RuntimeRenderStep({
  required this.name,
  required this.anchor,
  required this.shaders,
  this.present = false,
  this.needs = const <String>[],
  this.after = const <String>[],
  this.before = const <String>[],
  this.program,
  this.lightTypes,
});