materialsSection top-level constant
DataSection
const materialsSection
A data plugin's materials: the material language, compiled where the
backend compiles at run time (RuntimeShaders).
An entry is {"source": "glow.f3dmat"}, a file of the plugin's, or
{"text": "material Glow { … }"}, the material written in place. On an
engine that draws nothing the section is read and noted, not compiled;
on one that draws, the engine needs a RuntimeShaders among its
registries.
Implementation
const DataSection materialsSection = _MaterialsSection();