frustumCulled property
Skips frustum culling for this node.
Worth setting on anything that follows the camera, such as a skybox, whose bounds do not describe where it actually ends up on screen.
Implementation
bool frustumCulled = true;
Skips frustum culling for this node.
Worth setting on anything that follows the camera, such as a skybox, whose bounds do not describe where it actually ends up on screen.
bool frustumCulled = true;