setUp property

void Function(EngineLoop loop)? setUp
final

The application's own part of the loop: the phases and systems that step the world the plugin acts on, and that world — in loop.world, or a SnapshotPart added to loop.snapshots for state kept elsewhere. Called once on every loop the suite builds, after the plugins are installed and before a step runs; every loop after the first is then put back to the state the first began from, through its snapshots.

Implementation

final void Function(EngineLoop loop)? setUp;