ModelSettings constructor

const ModelSettings({
  1. TextureFamily textures = TextureFamily.auto,
  2. bool mips = true,
  3. List<double> lods = const <double>[],
  4. bool impostor = false,
  5. int? chunks,
})

The settings of a plain conversion: auto textures with mips, and no levels of detail, impostor or chunks unless given.

Implementation

const ModelSettings({
  this.textures = TextureFamily.auto,
  this.mips = true,
  this.lods = const <double>[],
  this.impostor = false,
  this.chunks,
});