run method

  1. @override
Vector4 run(
  1. Float32List a,
  2. ShaderBindings bindings,
  3. Float32List out
)

Reads attributes — the vertex, as the engine laid it out — and writes a clip-space position plus varyings.

Implementation

@override
Vector4 run(Float32List a, ShaderBindings bindings, Float32List out) =>
    runAt(-1, 0, a, bindings, out);