MaterialProgramStage class final

One compiled material, as a stage the software backend can be given.

The program must already be through specializeMaterial: a parameter has no value until a variant gives it one, and a backend picking a default here would be a backend disagreeing with the compiled shader.

Constructors

MaterialProgramStage(MaterialProgram program)
const

Properties

hashCode → int
The hash code for this object.
no setterinherited
program → MaterialProgram
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
run(Float32List v, ShaderBindings bindings, FragmentContext c) → Vector4?
Returns linear RGBA for attachment zero. Null discards the fragment.
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited