FSScaleAnimationState class

Inheritance
Mixed-in types

Constructors

FSScaleAnimationState()

Properties

context BuildContext
The location in the tree where this widget builds.
no setterinherited
hashCode int
The hash code for this object.
no setterinherited
isAnimating bool
Whether the animation is currently running
no setter
isCompleted bool
Whether the animation has completed
no setter
mounted bool
Whether this State object is currently in a tree.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
scale double
Current scale value
no setter
widget FSScaleAnimation
The current configuration.
no setterinherited

Methods

activate() → void
Called when this object is reinserted into the tree after having been removed via deactivate.
inherited
build(BuildContext context) Widget
Describes the part of the user interface represented by this widget.
override
createTicker(TickerCallback onTick) Ticker
Creates a ticker with the given callback.
inherited
deactivate() → void
Called when this object is removed from the tree.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
didChangeDependencies() → void
Called when a dependency of this State object changes.
inherited
didUpdateWidget(covariant FSScaleAnimation oldWidget) → void
Called whenever the widget configuration changes.
override
dispose() → void
Called when this object is removed from the tree permanently.
override
initState() → void
Called when this object is inserted into the tree.
override
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
play() Future<void>
Manually start the scale animation
pulse({int count = 1, double pulseScale = 1.1}) Future<void>
Pulse animation - scale up and down
reassemble() → void
Called whenever the application is reassembled during debugging, for example during hot reload.
inherited
reset() → void
Manually reset the animation to its initial state
reverse() Future<void>
Manually reverse the animation (scale down)
setScale(double value) → void
Set the animation to a specific scale value
setState(VoidCallback fn) → void
Notify the framework that the internal state of this object has changed.
inherited
stop() → void
Manually stop the animation
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringShort() String
A brief description of this object, usually just the runtimeType and the hashCode.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited