registerController method
Register an animation controller with a unique key
Implementation
void registerController(String key, AnimationController controller) {
if (_isDisposed) {
controller.dispose();
return;
}
if (_controllers.containsKey(key)) {
debugPrint(
'Warning: Controller with key "$key" already registered. Overwriting.');
unregisterController(key);
}
_controllers[key] = controller;
_states[key] = FSAnimationState.idle;
controller.addListener(() {
if (!controller.isAnimating && _states[key] == FSAnimationState.exiting) {
_states[key] = FSAnimationState.idle;
notifyListeners();
}
});
}