FSSequentialAnimation constructor

const FSSequentialAnimation({
  1. Key? key,
  2. required List<Widget> children,
  3. required FSAnimationSequence sequence,
  4. bool autoPlay = true,
  5. String? semanticLabel,
  6. VoidCallback? onComplete,
  7. VoidCallback? onStart,
  8. bool respectSystemPreferences = true,
})

Implementation

const FSSequentialAnimation({
  super.key,
  required this.children,
  required this.sequence,
  this.autoPlay = true,
  this.semanticLabel,
  this.onComplete,
  this.onStart,
  this.respectSystemPreferences = true,
});