HighlightShaderConfiguration class
Describes highlight manipulations
- Inheritance
-
- Object
- ShaderConfiguration
- HighlightShaderConfiguration
- Available extensions
Constructors
- HighlightShaderConfiguration({required double highlight, required double highlightMin, required double highlightMax})
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- highlightStrength ← double
-
更新高光强度
no getter
- needRedraw → bool
-
no setterinherited
-
numUniforms
→ Iterable<
double> -
Returns all shader uniforms. Order of items in array must be as listed in fragment shader code
no setterinherited
-
parameters
→ List<
ConfigurationParameter> -
Returns all shader parameters
no setteroverride
- ready → bool
-
Returns the readiness of the shader program
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
colorsEffectChildren(
void onChanged(ConfigurationParameter), {required Map< String, double> paramMap, required List<String> paramNames}) → Iterable<Widget> -
Available on FilterConfiguration, provided by the ParametersContainer extension
参数设置widget -
currentParameter(
List< String> names) → List<ConfigurationParameter> -
Available on FilterConfiguration, provided by the ParametersContainer extension
当前color 参数列表 -
dispose(
) → FutureOr< void> -
Disposes the shader program
inherited
-
export(
TextureSource texture, Size size) → Future< Image> -
Exports date to an image
inherited
-
filtersDataChildren(
void onChanged(ConfigurationParameter), {required Map< String, double> paramMap, required List<String> paramNames}) → Iterable<Widget> -
Available on FilterConfiguration, provided by the ParametersContainer extension
参数设置widget -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
prepare(
) → FutureOr< void> -
Prepares the shader program
inherited
-
toString(
) → String -
A string representation of this object.
inherited
-
update(
) → FutureOr< void> -
Updates the shader program
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited