FloatingPullUpCardLayout class

Inheritance

Constructors

FloatingPullUpCardLayout({Key? key, required Widget child, required Widget body, double? height, double? width, double cardElevation = 4, bool dismissable = false, FloatingPullUpState? state = FloatingPullUpState.collapsed, ValueChanged<FloatingPullUpState?>? onStateChange, DragHandleBuilder? dragHandleBuilder, Color cardColor = const Color(0xFFFFFFFF), FloatingCardBuilder? cardBuilder, BorderRadius borderRadius = const BorderRadius.only(topLeft: Radius.circular(16), topRight: Radius.circular(16)), StateOffsetFunction? collpsedStateOffset, StateOffsetFunction? hiddenStateOffset, UncollapsedStateOffsetFunction? uncollpsedStateOffset, dynamic autoPadding = true, FloatingPullUpState? onOutsideTap()?, bool withOverlay = false, Color overlayColor = const Color(0x66000000)})

Properties

autoPadding → dynamic
if true , this automatically adds padding to the child container, avoiding the card to float on top of child content defaults to true
final
body → Widget
The Widget to be used as the content of the floating card
final
borderRadius → BorderRadius
Set a custom borderRadius of the default Card material
final
cardBuilder → FloatingCardBuilder?
Defines a custom cardBuilder
final
cardColor → Color
Set a custom card color to the card background defaults to Colors.white
final
cardElevation → double
Set a cardElevation for the material, defaults to 4
final
child → Widget
The Widget to be used as the content of the main layout, not the card content
final
collpsedStateOffset → StateOffsetFunction?
Sets a custom function that return a custom Y Offset for state FloatingPullUpState.collapsed Please take into account that offset start from top to bottom
final
dismissable → bool
If true , the card can be dragged until it's hidden from screen defaults to false
final
dragHandleBuilder → DragHandleBuilder?
Defines a custom dragHandleBuilder
final
hashCode → int
The hash code for this object.
no setterinherited
height → double?
Set a custom height for the floating card, defaults to 86% of total height of parent container or screen height if no finite height can be assumed
final
hiddenStateOffset → StateOffsetFunction
Sets a custom function that return a custom Y Offset for state FloatingPullUpState.hidden Please take into account that offset start from top to bottom
final
key → Key?
Controls how one widget replaces another widget in the tree.
finalinherited
onOutsideTap → FloatingPullUpState? Function()?
Defines a callback to be called when a user taps outside the card If function returns FloatingPullUpState it will change state to the returned one Take into account that this is not getting called if a widget inside body is already handling a Gesture
final
onStateChange → ValueChanged<FloatingPullUpState?>?
Called each time the FloatingPullUpState is changed
final
overlayColor → Color
Defines the color of the overlay , this only takes effect of withOverlayOption is true
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
state → FloatingPullUpState?
Sets the state of the floating card, See enum FloatingPullUpState for more details Defaults to FloatingPullUpState.collapsed
final
uncollpsedStateOffset → UncollapsedStateOffsetFunction
Sets a custom function that return a custom Y Offset for state FloatingPullUpState.uncollapsed Please take into account that offset start from top to bottom
final
width → double?
Set a custom width for the floating card, defaults to 100% of total width of parent container or screen width if no finite width can be assumed
final
withOverlay → bool
If true, this will show an overlay behind the card tht obscures content behind Defaults tofalse
final

Methods

createElement() → StatefulElement
Creates a StatefulElement to manage this widget's location in the tree.
inherited
createState() → _FloatingPullUpCardLayoutState
Creates the mutable state for this widget at a given location in the tree.
override
debugDescribeChildren() → List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) → String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) → String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String
Returns a one-line detailed description of the object.
inherited
toStringShort() → String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited