FloatingActionBubble class

A material design floating action menu button.

A floating action menu button is a circular icon button that hovers over content to promote a primary action with a expanded menu in the application. Floating action buttons are most commonly used in the Scaffold.floatingActionButton field.

Use at most a single floating action menu button per screen. Floating action buttons should be used for positive actions such as "create", "share", or "navigate". (If more than one floating action button is used within a Route, then make sure that each button has a unique heroTag, otherwise an exception will be thrown.)

If the onPressed callback is null, then the button will be disabled and will not react to touch. It is highly discouraged to disable a floating action button as there is no indication to the user that the button is disabled. Consider changing the backgroundColor if disabling the floating action button.

{@tool dartpad} This example shows how to display a FloatingActionButton in a Scaffold, with a pink backgroundColor and a thumbs up Icon.

** See code in examples/api/lib/material/floating_action_button/floating_action_button.0.dart ** {@end-tool}

{@tool dartpad} This example shows how to make an extended FloatingActionButton in a Scaffold, with a pink backgroundColor, a thumbs up Icon and a Text label that reads "Approve".

** See code in examples/api/lib/material/floating_action_button/floating_action_button.1.dart ** {@end-tool}

See also:

Inheritance

Constructors

FloatingActionBubble({Key? key, required List<Bubble> items, required void onPress(), required Color iconColor, required Color backGroundColor, required Animation animation, Object? herotag, IconData? iconData, AnimatedIconData? animatedIconData})
const

Properties

animatedIconData AnimatedIconData?
final
backGroundColor Color
final
hashCode int
The hash code for this object.
no setterinherited
herotag Object?
final
iconColor Color
final
iconData IconData?
final
items List<Bubble>
final
key Key?
Controls how one widget replaces another widget in the tree.
finalinherited
listenable Listenable
The Listenable to which this widget is listening.
finalinherited
onPress → void Function()
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

build(BuildContext context) Widget
Override this method to build widgets that depend on the state of the listenable (e.g., the current value of the animation).
override
buildItem(BuildContext context, int index) Widget
createElement() StatefulElement
Creates a StatefulElement to manage this widget's location in the tree.
inherited
createState() State<AnimatedWidget>
Subclasses typically do not override this method.
inherited
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a one-line detailed description of the object.
inherited
toStringShort() String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited