FloaticaGlassEffect.liquidGlassClear constructor
const
FloaticaGlassEffect.liquidGlassClear({
- double blur = 18.0,
- double opacity = 0.06,
- Color? tintColor,
- Gradient? gradient = const LinearGradient(begin: Alignment.topLeft, end: Alignment.bottomRight, colors: [Color(0x18FFFFFF), Color(0x0CFFFFFF), Color(0x08FFFFFF), Color(0x14FFFFFF)], stops: [0.0, 0.3, 0.7, 1.0]),
- Color? borderColor = const Color(0x38FFFFFF),
- double borderWidth = 0.5,
- bool enableShadow = true,
- Color? shadowColor = const Color(0x20000000),
- double shadowBlur = 12.0,
- double shadowSpread = 0.0,
- bool specularHighlight = true,
- bool innerShadow = false,
- double saturationBoost = 1.15,
- double noiseOpacity = 0.02,
- LiquidGlassVariant variant = LiquidGlassVariant.clear,
- double edgeGlowIntensity = 0.4,
Creates an iOS 26–style clear Liquid Glass effect.
Highly translucent, ideal for prioritizing the visibility of underlying content. Use this for elements that float above media backgrounds.
Implementation
const FloaticaGlassEffect.liquidGlassClear({
this.blur = 18.0,
this.opacity = 0.06,
this.tintColor,
this.gradient = const LinearGradient(
begin: Alignment.topLeft,
end: Alignment.bottomRight,
colors: [
Color(0x18FFFFFF),
Color(0x0CFFFFFF),
Color(0x08FFFFFF),
Color(0x14FFFFFF),
],
stops: [0.0, 0.3, 0.7, 1.0],
),
this.borderColor = const Color(0x38FFFFFF),
this.borderWidth = 0.5,
this.enableShadow = true,
this.shadowColor = const Color(0x20000000),
this.shadowBlur = 12.0,
this.shadowSpread = 0.0,
this.specularHighlight = true,
this.innerShadow = false,
this.saturationBoost = 1.15,
this.noiseOpacity = 0.02,
this.variant = LiquidGlassVariant.clear,
this.edgeGlowIntensity = 0.4,
});