ThreeSceneController class
Server-safe controller for a browser Three.js scene canvas.
Browser builds attach this controller to a canvas and expose the global
THREE object when an app has loaded Three.js. Server and VM builds keep
the same API without touching browser globals.
Constructors
- ThreeSceneController({ThreeSceneAttachCallback? onAttach, ThreeSceneFrameCallback? onFrame, ThreeSceneDisposeCallback? onDispose, bool autoStart = true})
- Creates a Three.js scene controller.
Properties
- autoStart → bool
-
Whether the browser controller should start animation on attach.
final
- canvas → Object?
-
The attached canvas element in browser builds.
no setter
- hashCode → int
-
The hash code for this object.
no setterinherited
- height → int
-
The canvas height in pixels.
no setter
- isAttached → bool
-
Whether this controller is attached to a canvas.
no setter
- isSupported → bool
-
Whether this build can access browser APIs.
no setter
- isThreeAvailable → bool
-
Whether a global
THREEobject is available.no setter - onAttach → ThreeSceneAttachCallback?
-
Runs after the controller attaches to a canvas in browser builds.
final
- onDispose → ThreeSceneAttachCallback?
-
Runs when dispose is called.
final
- onFrame → ThreeSceneFrameCallback?
-
Runs during the animation loop in browser builds.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- three → Object?
-
The global
THREEobject in browser builds.no setter - width → int
-
The canvas width in pixels.
no setter
Methods
-
attachTo(
Object? element) → void -
Attaches this controller to
elementin browser builds. -
callMethod(
Object? target, String method, [List< Object?> args = const []]) → Object? -
Calls
methodon a JavaScripttargetobject in browser builds. -
create(
String constructor, [List< Object?> args = const []]) → Object? -
Creates a Three.js object from a constructor on the global
THREEobject. -
detach(
) → void - Detaches this controller from its canvas.
-
dispose(
) → void - Stops animation, releases browser resources, and calls onDispose.
-
disposeObject(
Object? target) → void -
Calls
dispose()ontargetwhen that method exists in browser builds. -
getProperty(
Object? target, String property) → Object? -
Reads a JavaScript property from
targetin browser builds. -
getThreeProperty(
String name) → Object? -
Reads a property from the global
THREEobject in browser builds. -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
render(
[double timestamp = 0]) → void - Requests one render/update frame.
-
resize(
{int? width, int? height}) → void - Updates the backing canvas dimensions in browser builds.
-
setProperty(
Object? target, String property, Object? value) → void -
Writes a JavaScript property on
targetin browser builds. -
start(
) → void - Starts the animation loop in browser builds.
-
stop(
) → void - Stops the animation loop in browser builds.
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited