increaseVolume method

Future<void> increaseVolume(
  1. double increaseBy
)

Increase volume between 0.0 - 1.0, 0.0 being mute and 1.0 full volume.

Implementation

Future<void> increaseVolume(double increaseBy) async {
  final currentVolume = _videoPlayerController?.value.volume ?? 0;
  final volumeAfterIncrease = currentVolume + increaseBy;
  final volume = _verifyVolumeBounds(volumeAfterIncrease);
  await setVolume(volume);
  _flickManager._handleVolumeChange(volume: volume);
}