OpenGLES class

Constructors

OpenGLES(Map<String, dynamic> options)

Properties

defaultFrameBuffer int
no setter
defaultTexture int
no setter
egl LibEGL
no setter
frameBuffer Pointer<Uint32>
getter/setter pair
frameBufferTexture Pointer<Uint32>
getter/setter pair
gl OpenGLContextES
no setter
hashCode int
The hash code for this object.
no setterinherited
renderBuffer Pointer<Uint32>
getter/setter pair
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

dispose() → dynamic
eglMakeCurrent(int display, int draw, int read, int context) → dynamic
getEglLibrary() DynamicLibrary?
EGL provides a native platform interface via the <EGL/egl.h> and <EGL/eglext.h> headers for allocating and managing OpenGL ES contexts and surfaces. EGL allows you to perform the following operations from native code:
getGLLibrary() DynamicLibrary?
The standard OpenGL ES headers contain the declarations necessary for OpenGL ES. To use OpenGL ES 3.x, link your native module to libGLESv3.
makeCurrent(List<int> egls) → dynamic
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited