uniformMatrix2x4fv method
Implementation
uniformMatrix2x4fv(int location, bool transpose, List<double> value) {
var count = value.length ~/ 8;
var arrayPointer = floatListToArrayPointer(value);
gl.glUniformMatrix2x4fv(location, count, transpose ? 1 : 0, arrayPointer);
calloc.free(arrayPointer);
}