uniform2fv method

void uniform2fv(
  1. int location,
  2. List<double> value
)

Implementation

void uniform2fv(int location, List<double> value) {
  int count = value.length;
  final valuePtr = calloc<Float>(count);
  valuePtr.asTypedList(count).setAll(0, value);
  gl.glUniform2fv(location, count ~/ 2, valuePtr);
  calloc.free(valuePtr); // free memory
}