getShaderInfoLog method
Returns the information log for a shader object
shaderSpecifies the shader object whose information log is to be queried.
Implementation
getShaderInfoLog(int shader) {
final infoLen = calloc<Int32>();
gl.glGetShaderiv(shader, INFO_LOG_LENGTH, infoLen);
int _len = infoLen.value;
calloc.free(infoLen);
String message = '';
if (infoLen.value > 1) {
final infoLog = calloc<Int8>(_len);
gl.glGetShaderInfoLog(shader, _len, nullptr, infoLog);
message = "\nError compiling shader:\n${infoLog.cast<Utf8>().toDartString()}";
calloc.free(infoLog);
return message;
}
}