attachShader method

dynamic attachShader(
  1. int program,
  2. int shader
)

Attaches a shader object to a program object

  • program Specifies the program object to which a shader object will be attached.
  • shader Specifies the shader object that is to be attached

Implementation

attachShader(int program, int shader) {
  return gl.glAttachShader(program, shader);
}