fragmentShader top-level property

String fragmentShader
getter/setter pair

Implementation

String fragmentShader = """
  #version 300 es

  precision highp float;

  // Passed in from the vertex shader.
  in vec2 v_texcoord;

  uniform vec4 u_colorMult;
  uniform sampler2D u_texture;

  // we need to declare an output for the fragment shader
  out vec4 outColor;

  void main() {
    // outColor = u_colorMult;
    outColor = texture(u_texture, v_texcoord) * u_colorMult;
  }
""";