perspective static method
Implementation
static List<double> perspective(
double fieldOfViewInRadians,
double aspect,
double near,
double far,
) {
var f = tan(pi * 0.5 - 0.5 * fieldOfViewInRadians);
var rangeInv = 1.0 / (near - far);
return [
f / aspect, 0, 0, 0, //
0, f, 0, 0, //
0, 0, (near + far) * rangeInv, -1, //
0, 0, near * far * rangeInv * 2, 0 //
];
}