createShader static method
Creates a shader.
Takes a type that can be a gl.VERTEX_SHADER or gl.FRAGMENT_SHADER
and a source the shader source as a String.
Finaly returns the shader id.
Implementation
static int createShader(OpenGLContextES gl, int type, String source) {
int shader = gl.createShader(type);
gl.shaderSource(shader, source);
gl.compileShader(shader);
var result = gl.getShaderParameter(shader, gl.COMPILE_STATUS);
if (result == GL_FALSE) {
String shaderName = type == GL_VERTEX_SHADER ? 'vertex' : 'fragment';
// gl.deleteShader(shader);
throw 'Failed to compile $shaderName shader! the log is: ${gl.getShaderInfoLog(shader)}';
}
return shader;
}