setupCone method
Implementation
void setupCone(BufferGeometry geometry) {
// 1. Create a program based on geometry and material
programInfo = Flutter3D.createProgramInfo(
gl,
boxShaders['vertexShader']!,
boxShaders['fragmentShader']!,
);
// 2. Compute the buffer info
geometry.computeBufferInfo(gl);
// Setup VAO
vao = Flutter3D.createVAOFromBufferInfo(gl, programInfo!, geometry.bufferInfo);
}