FLGLViewport constructor

const FLGLViewport({
  1. Key? key,
  2. required Function? onInit,
  3. required int width,
  4. required int height,
})

Implementation

const FLGLViewport({
  Key? key,
  required this.onInit,
  required this.width,
  required this.height,
}) : super(key: key);