setupTriangle method
Implementation
void setupTriangle(BufferGeometry geometry) {
// 1. Create a program based on geometry and material
programInfo = Flutter3D.createProgramInfo(
gl,
triangleShaders['vertexShader']!,
triangleShaders['fragmentShader']!,
);
// 2. Compute the buffer info
geometry.computeBufferInfo(gl);
// Setup VAO
vao = Flutter3D.createVAOFromBufferInfo(gl, programInfo!, geometry.bufferInfo);
}