dispose method
void
dispose()
Implementation
void dispose() {
gl.useProgram(0);
gl.detachShader(programInfo!.program, programInfo!.vertexShader);
gl.detachShader(programInfo!.program, programInfo!.fragmentShader);
gl.deleteShader(programInfo!.vertexShader);
gl.deleteShader(programInfo!.fragmentShader);
gl.deleteProgram(programInfo!.program);
print('mesh.dispose called');
}