lerp static method
Implementation
static PositionUnit lerp(PositionUnit a, PositionUnit b, double t) {
if (t <= 0.0) return a;
if (t >= 1.0) return b;
return a * _FixedPosition(1.0 - t) + b * _FixedPosition(t);
}
static PositionUnit lerp(PositionUnit a, PositionUnit b, double t) {
if (t <= 0.0) return a;
if (t >= 1.0) return b;
return a * _FixedPosition(1.0 - t) + b * _FixedPosition(t);
}