Switch class

A wider, accent-tinted boolean switch — visually distinct from Toggle for cases where you want the on/off state to stand out at a glance (settings panels, feature flags). When value: true the track tints in the theme's primary color and the handle sits on the right; when false the track is muted and the handle sits on the left.

Off: [●━━━], On (colored): [━━━●]. Enter or Space toggles it when focused, as does a click. Passing null for onChanged disables the switch.

Inheritance
Available extensions

Constructors

Switch({Key? key, required bool value, required void onChanged(bool value)?, String? label, FocusNode? focusNode, bool autofocus = false, CellStyle? style})
const

Properties

autofocus → bool
Whether the switch requests focus when mounted.
final
focusNode → FocusNode?
Optional externally owned focus node used for activation.
final
hashCode → int
The hash code for this object.
no setterinherited
key → Key?
finalinherited
label → String?
Optional visible text and semantic label beside the track.
final
onChanged → void Function(bool value)?
Called with the requested next state on activation; null disables it.
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
style → CellStyle?
Base styling, plus optional hover, focus, selected, disabled, and invalid state entries from CellStyle.interactive.
final
value → bool
Controlled on/off state that positions and colors the switch handle.
final

Methods

animate({Duration? duration, Curve? curve, Object? trigger, bool repeat = false}) → Animate

Available on Widget, provided by the AnimateExtension extension

Starts an Animate chain over this widget. duration / curve apply to the whole chain. With no trigger it plays on mount; with a non-null trigger it rests on mount and replays whenever the token changes.
build(BuildContext context) → Widget
Describes the part of the user interface represented by this widget.
override
createElement() → StatelessElement
Creates the Element that will mount this widget into the tree.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited