onPressed property

void Function()? onPressed
final

Called when the button is pressed with Enter, Space, a click, or a semantic activate action; null disables the button. The button doesn't wait for asynchronous work the handler starts. To decline a press, such as when the action it runs turns out to be unavailable, throw SemanticActionDeclined: a key press or click ignores it, and a semantic activation reports unsupported instead of completed.

Implementation

final void Function()? onPressed;