CurfewTriggeredEvent class
Event fired when curfew time is reached.
Only fired when curfew is enabled (GameTime.hasCurfew is true). Games can respond to this event by triggering sleep sequences, penalties, or other consequences.
Constructors
- CurfewTriggeredEvent({required int hour, required int curfewHour})
-
const
Properties
- curfewHour → int
-
The configured curfew hour.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- hour → int
-
The current hour when curfew was triggered.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited