CollisionConfig.sensor constructor

const CollisionConfig.sensor({
  1. int layer = CollisionLayers.trigger,
  2. int mask = CollisionLayers.all,
})

Creates a sensor configuration (generates events, no blocking).

By default uses CollisionLayers.trigger layer and collides with all layers.

Implementation

const CollisionConfig.sensor({
  this.layer = CollisionLayers.trigger,
  this.mask = CollisionLayers.all,
}) : isSensor = true,
     blocksDynamic = false,
     yieldAfter = null;