AnimateSystem class

System that updates animation players and applies sprite changes.

This system:

  1. Updates all AnimationPlayer components with delta time
  2. Updates AtlasSprite components to reflect current frame
  3. Updates Sprite components' source rects from atlases

Add this system to your app to enable sprite animations:

app.addSystem(AnimateSystem());

Constructors

AnimateSystem()

Properties

deltaTime double
Delta time in seconds since last frame.
getter/setter pair
hashCode int
The hash code for this object.
no setterinherited
meta → SystemMeta
Metadata describing this system's data access patterns.
no setter
runCondition → RunCondition?
Optional condition that determines whether this system should run.
no setter
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
run(World world) Future<void>
Runs the system logic.
shouldRun(World world) bool
Returns true if this system should run, based on its runCondition.
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited