FlashBar class

Inheritance

Constructors

FlashBar({Key? key, EdgeInsets padding = const EdgeInsets.all(16), Widget? title, required Widget message, Widget? icon, bool shouldIconPulse = true, Color? leftBarIndicatorColor, Widget? primaryAction, List<Widget>? actions, bool showProgressIndicator = false, AnimationController? progressIndicatorController, Color? progressIndicatorBackgroundColor, Animation<Color>? progressIndicatorValueColor})

Properties

actions List<Widget>?
The (optional) set of actions that are displayed at the bottom of the flashbar.
final
hashCode int
The hash code for this object.
no setterinherited
icon Widget?
You can use any widget here, but I recommend Icon or Image as indication of what kind of message you are displaying. Other widgets may break the layout
final
key Key?
Controls how one widget replaces another widget in the tree.
finalinherited
leftBarIndicatorColor Color?
If not null, shows a left vertical bar to better indicate the humor of the notification. It is not possible to use it with a Form and I do not recommend using it with LinearProgressIndicator
final
message Widget
The message of the flashbar is displayed in the center of the flashbar in a lighter font.
final
padding EdgeInsets
Adds a custom padding to Flashbar
final
primaryAction Widget?
A widget if you need an action from the user.
final
progressIndicatorBackgroundColor Color?
A LinearProgressIndicator configuration parameter.
final
progressIndicatorController AnimationController?
An optional AnimationController when you want to control the progress of your LinearProgressIndicator.
final
progressIndicatorValueColor Animation<Color>?
A LinearProgressIndicator configuration parameter.
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
shouldIconPulse bool
An option to animate the icon (if present). Defaults to true.
final
showProgressIndicator bool
True if you want to show a LinearProgressIndicator.
final
title Widget?
The (optional) title of the flashbar is displayed in a large font at the top of the flashbar.
final

Methods

createElement() StatefulElement
Creates a StatefulElement to manage this widget's location in the tree.
inherited
createState() → _FlashBarState
Creates the mutable state for this widget at a given location in the tree.
override
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a one-line detailed description of the object.
inherited
toStringShort() String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited