color property

Color? color

Implementation

Color? get color => _color;
void color=(Color? value)

Implementation

set color(Color? value) {
  if (value != _color) {
    _color = value;
    if (_actor != null) {
      _artboard.overrideColor = value == null
          ? null
          : Float32List.fromList([
              value.red / 255.0,
              value.green / 255.0,
              value.blue / 255.0,
              value.opacity
            ]);
    }
    markNeedsPaint();
  }
}