completeResolve method
void
completeResolve(
)
override
Implementation
@override
void completeResolve() {
//super.completeResolve();
ActorBone bone = parent as ActorBone;
bone.jelly = this;
// Get jellies.
var children = bone.children;
if (children == null) {
return;
}
_bones = <ActorJellyBone>[];
for (final child in children) {
if (child is ActorJellyBone) {
_bones!.add(child);
// Make sure the jelly doesn't update until
// the jelly component has updated
artboard.addDependency(child, this);
}
}
}