blockTypesMap top-level constant

Map<String, int> const blockTypesMap

Implementation

const Map<String, int> blockTypesMap = {
  'unknown': BlockTypes.unknown,
  'nodes': BlockTypes.components,
  'node': BlockTypes.actorNode,
  'bone': BlockTypes.actorBone,
  'rootBone': BlockTypes.actorRootBone,
  'image': BlockTypes.actorImage,
  'view': BlockTypes.view,
  'animation': BlockTypes.animation,
  'animations': BlockTypes.animations,
  'atlases': BlockTypes.atlases,
  'atlas': BlockTypes.atlas,
  'event': BlockTypes.actorEvent,
  'customInt': BlockTypes.customIntProperty,
  'customFloat': BlockTypes.customFloatProperty,
  'customString': BlockTypes.customStringProperty,
  'customBoolean': BlockTypes.customBooleanProperty,
  'rectangleCollider': BlockTypes.actorColliderRectangle,
  'triangleCollider': BlockTypes.actorColliderTriangle,
  'circleCollider': BlockTypes.actorColliderCircle,
  'polygonCollider': BlockTypes.actorColliderPolygon,
  'lineCollider': BlockTypes.actorColliderLine,
  'imageSequence': BlockTypes.actorImageSequence,
  'solo': BlockTypes.actorNodeSolo,
  'jelly': BlockTypes.jellyComponent,
  'jellyBone': BlockTypes.actorJellyBone,
  'ikConstraint': BlockTypes.actorIKConstraint,
  'distanceConstraint': BlockTypes.actorDistanceConstraint,
  'translationConstraint': BlockTypes.actorTranslationConstraint,
  'rotationConstraint': BlockTypes.actorRotationConstraint,
  'scaleConstraint': BlockTypes.actorScaleConstraint,
  'transformConstraint': BlockTypes.actorTransformConstraint,
  'shape': BlockTypes.actorShape,
  'path': BlockTypes.actorPath,
  'colorFill': BlockTypes.colorFill,
  'colorStroke': BlockTypes.colorStroke,
  'gradientFill': BlockTypes.gradientFill,
  'gradientStroke': BlockTypes.gradientStroke,
  'radialGradientFill': BlockTypes.radialGradientFill,
  'radialGradientStroke': BlockTypes.radialGradientStroke,
  'ellipse': BlockTypes.actorEllipse,
  'rectangle': BlockTypes.actorRectangle,
  'triangle': BlockTypes.actorTriangle,
  'star': BlockTypes.actorStar,
  'polygon': BlockTypes.actorPolygon,
  'artboards': BlockTypes.artboards,
  'artboard': BlockTypes.actorArtboard,
  'effectRenderer': BlockTypes.actorLayerEffectRenderer,
  'mask': BlockTypes.actorMask,
  'blur': BlockTypes.actorBlur,
  'dropShadow': BlockTypes.actorDropShadow,
  'innerShadow': BlockTypes.actorInnerShadow
};