applyInterpolation method

  1. @override
void applyInterpolation(
  1. ActorComponent? component,
  2. double time,
  3. KeyFrame toFrame,
  4. double mix,
)
override

Implementation

@override
void applyInterpolation(
    ActorComponent? component, double time, KeyFrame toFrame, double mix) {
  ActorPath path = component as ActorPath;
  Float32List? wr = path.vertexDeform;
  Float32List to = (toFrame as KeyFramePathVertices)._vertices;
  int l = _vertices.length;

  double f =
      _interpolator.getEasedMix((time - _time) / (toFrame.time - _time));
  double fi = 1.0 - f;
  if (mix == 1.0) {
    for (int i = 0; i < l; i++) {
      wr![i] = _vertices[i] * fi + to[i] * f;
    }
  } else {
    double mixi = 1.0 - mix;
    for (int i = 0; i < l; i++) {
      double v = _vertices[i] * fi + to[i] * f;

      wr![i] = wr[i] * mixi + v * mix;
    }
  }

  path.markVertexDeformDirty();
}