resolveSkinnable method

void resolveSkinnable(
  1. List<ActorComponent?> components
)

Implementation

void resolveSkinnable(List<ActorComponent?> components) {
  if (_connectedBones != null) {
    // We still need to do _connectedBones! here. Why?
    for (int i = 0; i < _connectedBones!.length; i++) {
      SkinnedBone bc = _connectedBones![i];
      bc.node = components[bc.boneIdx]! as ActorNode;
    }
  }
}