resolveSkinnable method
Implementation
void resolveSkinnable(List<ActorComponent?> components) {
if (_connectedBones != null) {
// We still need to do _connectedBones! here. Why?
for (int i = 0; i < _connectedBones!.length; i++) {
SkinnedBone bc = _connectedBones![i];
bc.node = components[bc.boneIdx]! as ActorNode;
}
}
}