deformedPoints property
Implementation
@override
List<PathPoint> get deformedPoints {
if (!isConnectedToBones || skin == null) {
return _points;
}
Float32List? boneMatrices = skin!.boneMatrices;
List<PathPoint> deformed = <PathPoint>[];
for (final PathPoint point in _points) {
deformed.add(point.skin(worldTransform, boneMatrices));
}
return deformed;
}