completeResolve method
void
completeResolve(
)
override
Implementation
@override
void completeResolve() {
super.completeResolve();
_drawables.clear();
parent?.all((node) {
if (node == this) {
// don't recurse into this renderer
return false;
} else if (node is ActorNode &&
node.layerEffect != null &&
node.layerEffect != this) {
_drawables.add(node.layerEffect!);
// don't recurse further into nodes that are drawing to layers
return false;
}
if (node is ActorDrawable) {
_drawables.add(node);
}
return true;
});
_drawables.forEach(_computeLayerNode);
sortDrawables();
computeMasks();
findEffects();
}