transformDeformVertices method
Implementation
void transformDeformVertices(Mat2D wt) {
if (_animationDeformedVertices == null) {
return;
}
Float32List? fv = _animationDeformedVertices;
int vidx = 0;
for (int j = 0; j < _vertexCount; j++) {
double x = fv![vidx];
double y = fv[vidx + 1];
fv[vidx] = wt[0] * x + wt[2] * y + wt[4];
fv[vidx + 1] = wt[1] * x + wt[3] * y + wt[5];
vidx += 2;
}
}