BoneChain constructor

BoneChain(
  1. int index,
  2. ActorBone bone,
  3. double angle,
  4. bool included,
  5. TransformComponents transformComponents,
  6. Mat2D parentWorldInverse,
)

Implementation

BoneChain(
  this.index,
  this.bone,
  this.angle,
  this.included,
  this.transformComponents,
  this.parentWorldInverse,
);