copyActor method
Implementation
void copyActor(Actor actor) {
maxTextureIndex = actor.maxTextureIndex;
int artboardCount = actor._artboards.length;
if (artboardCount > 0) {
_artboards = <ActorArtboard?>[];
for (final ActorArtboard? artboard in actor._artboards) {
_artboards.add(artboard?.makeInstanceWithActor(this));
}
}
}